Fringe

My final year University project!

I'm responsible for hard surface modelling, some organic modelling, particles (Cascade), snow materials and shaders (substance designer, material editor), level layout (prop placement, material painting, set dressing, environment sculpting). I also made the background mountains, and other smaller organic props (icicles, props). Addtionally, I worked on the final edit for the trailer and worked on camera angles/cinematography for my part of the level.

Craig Payne was my partner environment artist on this project: https://www.artstation.com/artist/patsukiki
Euen Tan was the character artist: https://www.artstation.com/artist/euentan13

Fringe

All level layout and prop placement. All terrain sculpting/material painting. Texture/material creation. Mountain sculpting and texturing. Particles. Hard surface modelling. Organic modelling of small rocks and campfire.

All level layout and prop placement. All terrain sculpting/material painting. Texture/material creation. Mountain sculpting and texturing. Particles. Hard surface modelling. Organic modelling of small rocks and campfire.

All level layout and prop placement. All terrain sculpting/material painting. Texture/material creation. Mountain sculpting and texturing. Particles. Hard surface modelling. Water.

All level layout and prop placement. All terrain sculpting/material painting. Texture/material creation. Mountain sculpting and texturing. Particles. Hard surface modelling. Water.

All level layout and prop placement. All terrain sculpting/material painting. Texture/material creation. Mountain sculpting and texturing. Particles. Hard surface modelling. Lighting in this shot.

All level layout and prop placement. All terrain sculpting/material painting. Texture/material creation. Mountain sculpting and texturing. Particles. Hard surface modelling. Lighting in this shot.

Snow materials/lighting in this shot.

Snow materials/lighting in this shot.

All level layout and prop placement. All terrain sculpting/material painting. Texture/material creation. Mountain sculpting and texturing. Particles. Hard surface modelling. Water.

All level layout and prop placement. All terrain sculpting/material painting. Texture/material creation. Mountain sculpting and texturing. Particles. Hard surface modelling. Water.

All level layout and prop placement. All terrain sculpting/material painting. Texture/material creation. Mountain sculpting and texturing. Particles. Hard surface modelling.

All level layout and prop placement. All terrain sculpting/material painting. Texture/material creation. Mountain sculpting and texturing. Particles. Hard surface modelling.

Snow textures/materials/hard surface

Snow textures/materials/hard surface

Hard surface assets, tunnel walls/supports (texture, sculpt, bake) snow textures/shaders

Hard surface assets, tunnel walls/supports (texture, sculpt, bake) snow textures/shaders

All level layout and prop placement. All terrain sculpting/material painting. Texture/material creation. Mountain sculpting and texturing. Particles. Hard surface modelling. Water.

All level layout and prop placement. All terrain sculpting/material painting. Texture/material creation. Mountain sculpting and texturing. Particles. Hard surface modelling. Water.

All level layout and prop placement. All terrain sculpting. Texture/material creation. Mountain sculpting and texturing. Particles. Hard surface modelling. Water.

All level layout and prop placement. All terrain sculpting. Texture/material creation. Mountain sculpting and texturing. Particles. Hard surface modelling. Water.