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TT Art Test

Art test undertaken for TT games. I was given a week to work to a concept with polycount limits provided. Managed to get it all done in 5 days (was pretty hyped about getting offered the test) :)

Responsible for all aspects (Megascans used for ground textures and ferns)

Ben macauley finalrender
Ben macauley treeshot

Tree was made by starting with a base mesh of cylinders, then importing it into ZBRush, Dynameshing, and then sculpting to add tree like form. No speed tree used.

Ben macauley treerender

Without branches 1892 quads 1k texture

Ben macauley pillarrender

710 quads 2k texture

Ben macauley rockrender
Ben macauley scenesetup