Tree Diorama

Art test undertaken for TT games. I was given a week to work to a concept with polycount limits provided. Managed to get it all done in 5 days (was pretty hyped about getting offered the test) :)

Responsible for all aspects (Megascans used for ground textures and ferns)

Tree was made by starting with a base mesh of cylinders, then importing it into ZBRush, Dynameshing, and then sculpting to add tree like form. No speed tree used.

Tree was made by starting with a base mesh of cylinders, then importing it into ZBRush, Dynameshing, and then sculpting to add tree like form. No speed tree used.

Without branches 1892 quads 1k texture

Without branches 1892 quads 1k texture

710 quads 2k texture

710 quads 2k texture