I provided environment art support for some of the cinematics for both MWIII, and Warzone. I was responsible for taking scenes provided by the cinematics team, and using our asset library to bump up the fidelity to cinematic quality.
This involved a lot of detailed work in small spaces, and collaberation with lighting and cinematics.
I was also responsible for creating the Konni group patch seen in the reveal, and the photographs seen of Makarov and Shepherd.