When Tomorrow Falls

Responsible for:

Owning large areas of varied, large, vehicle arena combat maps. Prop placement, set dressing, foliage painting, landscape painting.
Creating stylised assets, from ideation to completion. Including hand painted foliage using Maya and Substance Painter, and hard surface assets.

Nicolas Pain – Art Production Director
Alex Clarke – Art Director
Hannah Clark – Art Production
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Environment Team:
• Olivia Curelariu
• Mathilde Laplace
• Sam Prescott
• Cristian Leon
• David Milligan
• Robert Adcock
• Johan Lagesson
• Ben Macauley
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Lighting Team:
• Fabio Salvi
• Tom Turner
(c) [2022] Wargaming.net, this footage/imagery is from Tomorrow Falls, a title that was developed by DPS Games. The game will remain unreleased.

Created hand painted palm frond atlases and tiling palm trunk, placed fronds and created dying variant, hand painted smaller foliage

Created hand painted palm frond atlases and tiling palm trunk, placed fronds and created dying variant, hand painted smaller foliage

Hand painted flower assets and grass

Hand painted flower assets and grass