On Fractured Space, I was responsible for owning the creation of marketing trailers and cinematics from start to finish. It was a small team, so my remit over these trailers was very large.
I would take the brief from the art and marketing directors, and then create a trailer using our asset library. Assets are taken from the game's asset library. I am responsible for:
- Shot choice and framing
- Lighting
- Creating the environment art/set design to camera shot
- Animating/key framing assets movement
- Key framing camera movement
- Trigger particle effects
- Rendering and editing